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In a game of Axio, every player receives a rack with space for up to six rectangular, domino-style
tiles as well as a scoring board with one track for each symbol that can appear on the tiles. Each turn, players play one of the tiles from their rack onto the board, trying to enlarge lines of identical symbols to score points. The longer the enlarged lines, the higher the respective symbol scores. Players can also choose a single space on the board and place a pyramid there, which lets them score points for all symbols adjacent to the pyramid. Although players are likely to score every turn, at the end of the game only their lowest scoring point track counts towards victory. When no more tiles can be placed, the player with the highest low-score wins.
Axio is an abstract family board game by Dr. Reiner Knizia, for players who can keep their victory points in balance. It is easily accessible, yet full of tactically challenging decisions, and offers an ingenious scoring twist.
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